I do awesome things and write about them

Werewolf, The Game – Part 3, Werewolf Special Roles

Werewolf, The Game – Part 3, Werewolf Special Roles

Now the game starts to get really interesting…..

There are not as many roles for the Wolves as for the Villagers, and most of them I do not use, however there is one werewolf role we have developed which we find very fun to play;

Shapeshifter

The Shapeshifter is a Werewolf who has the ability to once per game, sacrifice themselves in order to pass on their Wolf status to another, non wolf player. This is quite a complicated role, and should only be included once everyone (including your God) is confident.

Each night, when the Werewolves awake, God will first ask if the Shapeshifter wishes to use their ability. If the Shapeshifter nods, then then the victim becomes a wolf, and the Shapeshifter dies. God must be careful to go through the entire script every night, so the players cannot tell which night the ability is used. The full script is as follows;

  • 1st night only – Shapeshifter raises their hand (so God knows which on has the ability)
  • Wolves wake up
  • God asks if the Shapeshifter would like to use their ability
  • Wolves choose someone to kill
  • God advises that if you are tapped on the knee, you have become a wolf, and you should wake up and see your fellow Wolves
  • God MUST walk around the whole circle every night, even if the ability is not being used
  • Wolves go back to sleep
  • Rest of the night phase
  • In the morning, God announces that the Shapeshifter has been killed

During the rest of the night phase, although continuing as normal, there are two interesting scenarios to not;

  1. When the Witch is woken up and shown who is about to die, God will show them the Shapeshifter if they have chosen to use their ability, and not the victim, as it is the Shapeshifter who will die in the morning. IF the Witch chooses to use their healing potion, the Shapeshifter will be saved, and will remain a Wolf, effectively increasing the total number of Wolves in the game by 1.
  2. The same rule applies to the Healer, should they chose to heal the Shapeshifter, they would remain in the game as a Wolf, however, if they chose to heal the victim, they do not reverse the effects of the shift. The victim is still a Wolf, and the Shapeshifter still dies.

Putting the Shapeshifter into the game is a big bonus to the Wolves, and therefore the total number of Wolves should be 1 Wolf to 6 Villagers, and not 4 Villagers as in previous Games.

It is also possible to play a game with multiple Shapeshifters, although I would not advise using more than 2, and you cannot allow them to both use their ability on the same night.

The Shapeshifter role is a very interesting role to play, and really changes the game dynamic. Not only can it be used when the Shapeshifter feels under pressure of being caught, but choosing the victim correctly can throw a game upside down. Seer’s checks are no longer as powerful, as someone confirmed as a Villager in the first few rounds, could become a Wolf later in the game, and even the Seer can be shifted into, making it even more risky of revealing your role to the group.

If the Shapeshifter chooses to shift into a player with another special role, they do not maintain that role. They do however, remain a lover, if paired up by Cupid during the first night.

Night Phase Amendments (full script)

  • First night only, Cupid wakes up, and picks two people to be lovers
  • God taps the lovers on the knee, they wake up, and recognise their lover
  • 1st night only – Shapeshifter raises their hand (so God knows which on has the ability)
  • Wolves wake up
  • God asks if the Shapeshifter would like to use their ability
  • Wolves choose someone to kill
  • God advises that if you are tapped on the knee, you have become a wolf, and you should wake up and see your fellow Wolves
  • God MUST walk around the whole circle every night, even if the ability is not being used
  • Witch wakes up, and is shown who is about to die, would they like to use their healing potion, or would they like to use their killing potion
  • Healer wakes up, and chooses someone to heal
  • Seer wakes up, and chooses someone to see

Super Wolf

The Super Wolf is a normal Wolf who is hidden to the Seer, meaning that during the night phase, if the Seer selects the Super Wolf to look at, God will indicate that the player is a Villager, and not a Wolf.

Trouble Shooting

  • As previously mentioned, on the night the Shapeshifter uses their ability, they become the person about to die. If the Witch or Healer save them, they remain in the game as a Wolf.
  • If the Shapeshifter is also a lover, their lover still dies in the morning when they have used their ability
  • If the Shapeshifter victim is a special role, they immediately lose their special power, and cannot use it the night they are turned
  • If the Seer looks at the Shapeshifter on the night they use their ability, they still see them as a Wolf
  • If the Seer looks at the Shapeshifter’s victim the night they are turned, they also see them as Wolf

Image by Mark James Hiblin

Werewolf, The Game – Part 1, The Basics

Werewolf, The Game – Part 2, Villager Special Roles

Werewolf, The Game – Part 4, Doubles

Werewolf, The Game – Part 5, Other Roles

Werewolf, The Game – Part 6, Being God

Thanks for reading!
GirlGeekUpNorth
Like me on Facebook - Follow me on Instagram - Follow me on Twitter

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.