Game Review – T.I.M.E Stories, Prophecy of Dragons

Game Review – T.I.M.E Stories, Prophecy of Dragons

It’s no secret that I’ve become a huge fan of the T.I.M.E Stories games. Every scenario is unique, with new settings, concepts and innovative ideas on how players must succeed, it just keeps surprising me, and leaves me wanting more. The biggest downside is that once you’ve completed a scenario, you can’t really play it again. It’s a good job that regular expansions are released to allow us to keep playing, but at £20+ a box, you’ll never get as good value for money as with other, more replayable games.

That being said, Prophecy of Dragons is the fourth expansion we’ve played, and we’ve heard some really great things about it, so we were excited to see how it would play out.

Something has gone wrong. The time stream has altered, and the Middle Ages aren’t what they used to be. It’s up to you to repair the temporal fault in A Prophecy of Dragons, the second expansion to T.I.M.E. Stories.

What will you find when you step into your caisson and go through with the Tachyon Insertion? The receptacles in A Prophecy of Dragons have been chosen for their involvement in the local guilds, and it’s up to you to use their contacts to gather clues about the nature of the temporal fault. You’ll also need to make good use of your receptacle’s talents. Your mission isn’t without a certain measure of peril. There are traps and foes that will fight you. Also, these Middle Ages aren’t like those you would have studied in your history classes; they’re permeated by magic, and that magic can be used against you.

We knew from the start that Prophecy of Dragons was going to be different. It’s hard not to when you first unpack the box which includes a ‘Mystery Pack’, one you’re not supposed to open until instructed to do so. Even more evident is when you fail your second run through and you’ve not yet even touched that mystery pack!

Prophecy of Dragons also introduces currency and spell casting, the latter of which requires items to complete. Both are nice additions that fit really well in the story and add an interesting new aspect to the game. The characters are very RPG based, with choices such as Priestess, Warrior and Thief.

I’m still playing with my new found attitude of ‘solve the mission’ over ‘explore everything and run out of time’, which definitely helps. I do think it’s more difficult to find a balanced team in this expansion though. Prophecy of Dragons splits the characters combat skill between magic and non-magic, yet both are needed. If any one character is weak in any area, you’re putting that character at risk.

I loved the twist once the mystery pack is revealed, it made for a completely different experience playing Prophecy of Dragons over any other expansion, although if I had to criticise, I don’t think there was enough going on at this point. Once we reached the second phase, we completed the mission very quickly, although the difficulty level remained high, so don’t think I meant it was easy!

I also really enjoyed how your experience can vary greatly depending on which characters you use, as there are different paths you can take to complete the mission. There is even a section where you literally move through the cards to reach the end, and each attempt is different, as the cards are shuffled before being placed.

While I really enjoyed Prophecy of Dragons, something makes me feel like Endurance is still my favourite so far. In the end, despite the great twist, neither the first or second phase of the game was outstanding. It was good, just not as good as some of the others. There was less to do, and no particular puzzle to solve. In fact, we only took three attempts because our characters were unlucky on some tests, which hit us hard on time.

Strangely though, there is one unique aspect to Prophecy of Dragons. Technically, you could replay it. Your path to the end is heavily determined by the characters in your party, so, after you complete it for the first time, remove the character you used to progress, put a new party together, and play again!

The RRP for Prophecy of Dragons is £21.99, and it can be found at independent game stores, which can be found using this store locator.

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